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1. PVE - Fewer, tougher, and more player-like - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: The one thing that Players who do PVE are NOT asking for is harder. They are not looking for new and glorious ways to be destroyed. This is almost why people never run Drifter Incursions.
- by Althalus Stenory - at 2017.04.19 12:51:50
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2. Remove WCS - in Player Features and Ideas Discussion [original thread]
WCS shouldn't be removed but there must be 'real' drawbacks using them, such as align speed or whatever (because target speed / rage or whatever it is i don't remember... sure lol). On the other hand, in some cases it'd be good if they were "dis...
- by Althalus Stenory - at 2017.04.19 12:38:53
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3. suggestions - in Player Features and Ideas Discussion [original thread]
Quote: a complete list of all the t1 alpha ships fitted with civilian modules That's the worse idea I've seen. There is absolutly no reason at all to fit any civilian instead of a cheap t1/meta. Besides, civilian modules are really more expe...
- by Althalus Stenory - at 2017.03.21 10:33:44
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4. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
inb4 Concord Minority Report ... :D
- by Althalus Stenory - at 2017.02.28 13:34:42
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5. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Why not a module (low slot for example) allowing some class of ship to be "nullified" (most likely, those who already are). This module would have combat penalties (can't online turrets, less dps or whatever) without removing travel capabilities o...
- by Althalus Stenory - at 2017.02.28 11:24:29
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6. any clue to a cargohold rebalance? - in Player Features and Ideas Discussion [original thread]
On the same subject, what i'd really like, regarding "specialized cargo" would be to remove them, but instead of "doing nothing", add a bonus on this ship cargo to store these specialized items better than the others. For example: The Kryos curr...
- by Althalus Stenory - at 2017.02.23 07:43:46
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7. Restrict players to ships of their faction (an end to meta-gaming) - in Player Features and Ideas Discussion [original thread]
You guys know you are giving him importance where he doesn't even deserve any? ^^ 12 pages of stupid talk with someone narrow minded, gf! This idea is anyway stupid, stick to your alpha clone or get a omega, most of us (if not all) don't care a...
- by Althalus Stenory - at 2017.02.22 12:14:05
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8. Self destruct capitals on citadels is wrong - in Player Features and Ideas Discussion [original thread]
About the point "should the defender be able to self destruct, to deny its assets", he should and it doesn't' matter if it's by self destruct or leaving its assets to the asset safety system (also denying any loot to people killing the citadel). Y...
- by Althalus Stenory - at 2017.01.30 13:16:27
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9. Possible improvement for reactive armour - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Lugh Crow-Slave wrote: as for the script idea no that is far to powerful for this sort of mod (just look at how nerfed the capital ones that do this are) as for t2 or faction if they were added i guaranty the T1 would ...
- by Althalus Stenory - at 2017.01.30 13:07:26
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10. Possible improvement for reactive armour - in Player Features and Ideas Discussion [original thread]
You already have something that adapts its resistances to the incoming damage, without any stack penalty, and you want something scriptable ? I'd rather say, a tech2 version with better cycle time and / or a better resistance pool (let's say 80 t...
- by Althalus Stenory - at 2017.01.30 13:04:12
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11. On repairing faction standings plus ideas to improve the experience - in Player Features and Ideas Discussion [original thread]
Why didn't you do the sister of eve epic arc (+7.5% to selected faction standing before bonus, which gives 1.1925 net standing if you have -5.9) ? You could also do amarr lvl 1 cosmos, caldari cosmos lvl1 for derived standing, caldari / amarr car...
- by Althalus Stenory - at 2017.01.03 12:56:01
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12. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Tar Jaynara wrote: You are not seriously. It isn't a smart way to familiarize with a game, especially, when eve online position itself like an intelligent game. Even World of Warcraft (game 7+) have option to create a particular number of chara...
- by Althalus Stenory - at 2017.01.03 12:38:19
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13. Weapon Accuracy Score is nice, but needs to go with Ship Evasion Sco... - in Player Features and Ideas Discussion [original thread]
Little love for this post, as it's still required.. Please, either replace angular/radial/transversal velocity in the overview to add "Evasion Score", or allows us to have again the tracking speed somewhere (in addition to the WAS). This actua...
- by Althalus Stenory - at 2016.06.21 12:39:12
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14. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote:
- by Althalus Stenory - at 2016.06.21 12:21:15
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15. 5 changes EVE needs to be a better game - in Player Features and Ideas Discussion [original thread]
Wait, what ? No, really no, for all reasons already given. -1 for the idea. And I like train btw.
- by Althalus Stenory - at 2016.04.28 20:42:05
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16. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Maybe allows us to see how good (or bad :P) is going to be our fit with our current skill queue taken into account. (just another type of "preset", like the "all V", "current skill") For saved fits, maybe show the missing items in our cargo/hanga...
- by Althalus Stenory - at 2015.05.08 13:42:04
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17. Concord Safe Piloting Dash Cam - in Player Features and Ideas Discussion [original thread]
Nice idea, so I just have to make a dummy char, train for industrials, put the rig on it, and be free to fly wherever I want to, without taking care of gankers, losing my ship and stuff etc. And, best of all, I can move billions knowing i'll be re...
- by Althalus Stenory - at 2014.12.31 12:52:37
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18. Voting for a vertical Minmatar T3 Destroyer! - in Player Features and Ideas Discussion [original thread]
+1 :D
- by Althalus Stenory - at 2014.12.31 12:45:10
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19. Pod death, no isk loss but clone efficiency decrease for some time - in Player Features and Ideas Discussion [original thread]
In some way, this idea comes from this one https://forums.eveonline.com/default.aspx?g=posts&t=387411&find=unread as I don't like it. (I'd rather keep clone grade than always losing SP). What about something not ISK related, as you al...
- by Althalus Stenory - at 2014.11.26 11:04:30
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20. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
+1 for the idea. But I see it as a problem too : what about people in highsec, mining or juste activating a ganglink while doing missions ? It'll be the start of "highsec beacon spamming" and the open door to even more grief / gank x)
- by Althalus Stenory - at 2014.10.22 09:45:10
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